Name:Fishing Gear
ManaCost:3
Types:Artifact Equipment
K:Equip:2
T:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token.
SVar:TrigExile:DB$ Dig | Defined$ TriggeredTarget | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChange
SVar:DBChange:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Permanent | GainControl$ True | Defined$ Remembered | Origin$ Exile | Optional$ True | Imprint$ True | Destination$ Battlefield | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenScript$ u_1_1_fish | TokenOwner$ You | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True
DeckHas:Ability$Token & Type$Fish
Oracle:Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token.\nEquip {2}
