Name:Aquitect's Defenses
ManaCost:1 U
Types:Enchantment Aura
K:Flash
K:Enchant:Creature.YouCtrl:creature you control
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
SVar:TrigPump:DB$ Pump | Defined$ Enchanted | KW$ Hexproof
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 2 | Description$ Enchanted creature gets +1/+2.
SVar:AttachAILogic:Pump
Oracle:Flash\nEnchant creature you control\nWhen this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)\nEnchanted creature gets +1/+2.
